Marking A Game
This guide walks you through scoring your first game using the Darts Atlas scoring tool, from setup to checkout, both 501 & cricket game formats. #501
Starting a Match
Load your match in the Darts Atlas kiosk. Before the start of the match, youâll see both playersâ names displayed - in practice mode, this shows as âPlayer 1â and âPlayer 2â. In tournament play, actual player names will appear instead, but the interface remains the same.
Press the green âStart The Matchâ button to begin.
Selecting the First Thrower
Youâll be prompted to choose which player throws first. Tap that playerâs name to select them.
If you select the wrong player, simply tap the correct playerâs name to fix it.
The order of throw will now alternate, with the player throwing first, having the throw in all odd-numbered legs (1,3,5âŚ). This can be overwritten by tapping the other playerâs name before the leg starts.
Entering Scores
Once the match starts, you can begin entering scores.
Basic scoring:
- Enter the score using the keypad
- Press âEnterâ to confirm
- The system automatically deducts the score from the remaining total
For example, if Player 1 scores 180, enter â180â and press âEnterâ. The display updates to show 321 remaining (501 - 180).
Correcting Mistakes
Made an error? The correction process is straightforward:
- Tap the incorrect score entry
- The score highlights yellow to indicate amendment mode
- Enter the correct score
- Press âEnterâ again
For instance, if you accidentally enter â10â instead of â100â, tap the â10â, enter â100â, and confirm. The system recalculates the remaining score automatically.
Using the Assist Function
If you need help calculating a score, use the Assist button. This displays numbers 1-20, plus 25 and 50.
Tap each dart score individually, and Darts Atlas totals them for you.
Example: For a visit of treble 12, s20, and double 14:
- Tap â12â three times (36)
- Tap â20â once (20)
- Tap â14â twice (28)
- Total: 84 (auto calculated)
- Press âEnterâ to confirm
Checkout Procedure
When a player finishes their remaining score:
- Enter the checkout score (e.g., 141)
- Press âEnterâ
- Select how many darts were used: 1, 2, or 3
Once you confirm the dart count, the leg is complete.
Continuing Play
In multi-leg matches or tournaments, the next leg starts automatically. The match continues using the same scoring process until completion.
Scoreboard Issues
Refresh your browser window if you encounter any problems or if youâre uncertain whether your last input registered.
When in doubt, refresh.
Thatâs everything you need to score a match on Darts Atlas. The system handles the mathematicsâyou simply enter the scores and let it do the rest.
Cricket
Starting a Match
Load your match in the Darts Atlas kiosk. Before the start of the match, youâll see both playersâ names displayed - in practice mode, this shows as âPlayer 1â and âPlayer 2â. In tournament play, actual player names will appear instead, but the interface remains the same.
Press the green âStart The Matchâ button to begin.
Selecting the First Thrower
Youâll be prompted to choose which player throws first. Tap that playerâs name to select them.
If you select the wrong player, simply tap the correct playerâs name to fix it.
The order of throw will now alternate, with the player throwing first, having the throw in all odd-numbered legs (1,3,5âŚ). This can be overwritten by tapping the other playerâs name before the leg starts.
Entering Marks
The marking system is straightforward:
- Tap the target number (or B for bull) to enter a single mark
- Tap âDâ for a double (two marks)
- Tap âTâ for a triple (three marks)
Use the âClearâ button to reset all marks for the current turn.
Press âEntâ to submit your turn, even if no marks were scored.
Correcting Scores
Tap âMenuâ, then select âUndo Last Throwâ to delete the previously recorded turn.
Scores must be deleted in sequence. If you need to correct a score from two throws ago, youâll need to delete the last two scores, then re-enter them both.
Undoing a Game Shot
If you accidentally enter a game shot, you can undo itâprovided it wasnât the winning leg of the match.
Tap âMenuâ, then âUndo Last Throwâ to reopen the previous leg and remove the game shot.
A match-winning visit cannot be undone.
Scoreboard Issues
Refresh your browser window if you encounter any problems or if youâre uncertain whether your last input registered.
When in doubt, refresh.