What Is A Singles Round Robin League

A Round Robin League is a number of players, playing each other over the course of a number of weeks. This can be set to play each other once (Single Round Robin) or twice (Double Round Robin).

Players earn points as they play, contributing to an overall League Table.

At the conclusion of the league fixtures, you can crown your winner from the top of the league table or create an optional finals play-off where qualifiers play for the title of Champion.

How To Set Up A Singles League

Hit the ‘Create’ button in the bottom menu. Select ‘Round Robin League’. Now select your Organisation from the drop-down list (an Organisation is required to host a League; for more information on how to set this up, Click Here.

Next, you can select the venue(s) associated with this League. Search and press ‘Add Venue’ or skip this step and add venues later.

Now you can set the Basic Info:

  • League Name
  • Single/Double Round Robin (How many times players will play each other)
  • Start date
  • Additional Info for players (League format, prizes, venue information & rules etc.)
  • Select the match length (Best of or Play all) & Format (501, Cricket X01)
  • Finally, your Registration Settings. How many is the league capped at and are there any other requirements.
  • If you have Online Payments set up for your Organisation, you can also select a Registration Fee for players to pay as they register for the league.

Your new League is now live. Players can now find your league via:

  • Your Organisation’s ‘Upcoming Leagues’ page
  • Search (provided you selected a venue)
  • Direct link sent to players.

Players can see all of your season details in one place, and can register with a single click.

Manage Registrations

From your League Homepage, select “Registrations” in the admin menu to view your registration list. This will displays all the players who are currently registered for your league. Registration status can be changed any time before checkout. Only players whose registrations are “Approved” will be added to the league schedule.

Players may be invited to register using their email address. Go to ‘Add Players’ in your admin menu, enter their email address and hit ‘Send Invitation’

Checkout

Once all players have registered and you have approved all your players, you can proceed to the ‘Checkout’ page.

Take a moment to ensure your Player List is accurate, as it is not possible to add in another player once the checkout process is complete. This administration fee is waived for leagues that capture registration fees through Darts Atlas (conditions apply).

When you’re happy, scroll to the bottom, pay the Admin Fee, Darts Atlas charges an administration fee of £5 per player. If your using platform payments, you will not be charged the admin fee, as this has been covered by the individual payment fees.

Upon completion of the checkout, your League Fixtures will be automatically generated.

Schedule

All season fixtures are created automatically upon checkout and are pre-configured with the Match format you entered when setting up your League.

Fixtures are split into ‘Rounds’ with 1 game per player, per round.

This Fixture schedule is created for convenience, but any match may be played at any time. League Managers are not limited to running specific matches each week, or even on a weekly schedule at all.

League Structure & Stats

Players earn 2 points for a match win and 1 point for a match draw (if your game length allows for draws).

In the event of a tie, the deciding factors are:

  • Leg difference (LD)
  • Legs won against the throw (LA)
  • Overall season average (Avg)

In addition to the League Table, there is a more detailed ‘Statistics’ page which will show a player’s total 100+/140+/180s for the season.

Playing A Match

There are two ways to assign a Match to a Scoreboard:

  1. League Manager to Assign

  2. Generate Short Codes Generate a unique code for each match. Provide these codes to the players to allow then to self-serve and start the matches themselves.

Players can then hit the ‘Score A Match’ button on the Kiosks/Scoreboards (Kiosk.Dartsatlas.com). Enter their code and it will pull up the match, ready to play.

To generate these codes:

  • From the League homepage, go to ‘Matches’ in the Admin Menu
  • Press ‘Generate Short Codes’
  • Wait for the page to refresh
  • Each match will now have a unique code
  • You can export this into an Excel spreadsheet to aid sharing codes with players
  • Note: players will not have visibility of these codes within Darts Atlas

Concluding Your Season

The final step in your League is to set the winner. This will transition the season from “In-Progress” to “Concluded”, and will add the season to your Organisation’s History page.

Once all fixtures have been completed:

  • Go to ‘Settings’ in the Admin Menu
  • Select ‘Conclude Season’
  • When the page refreshes, select the winner from the list of players
  • This will then conclude the League and the winner will be visible on the League Homepage

Match Forfeiture

League Managers may forfeit a match at any time. From the League homepage, select ‘Matches’ from the admin menu. Next, select “Forfeit” under the losing player for the match. This will generate a match result that grants the non-forfeiting player a maximum victory. For example, if my season is played best-of-8 and I forfeit a match, then my opponent will be awarded a 5-0 victory and will earn 2 points.

Player Removal

You can remove a player entirely from a season. From the League homepage, select ‘Players’ from the admin menu. Select “Remove from Season” beside the player you wish to remove. All of their matches will be removed from the season, and all player standings will be recalculated as though those matches were never played.